[Animation Week5] Unity3D – Build a Simple Game

I attempted to make a simple FPS game by Unity. I tried to experience all parts of unity as possible as I could, and I’ve learned a lot, especially about player control and the logic of collision physics between several objects in the scene.

I started from Roll a Ball game tutorial. Additionally, I referred other basic online tutorials and a book I have that handles general unity features.

In terms of composing the workspace in unity, ordering hierarchy was a good exercise to manage assets efficiently.

All those free assets were from the asset store.

Here is the main script for player control down below.

 

← Previous post

Next post →

1 Comment

  1. Thank you for all of the efforts on this blog. Kate really loves engaging in investigations and it is easy to understand why. All of us hear all about the lively tactic you create reliable suggestions via this website and as well boost response from visitors on this topic then our favorite daughter is now starting to learn so much. Take advantage of the remaining portion of the new year. You are always carrying out a fabulous job.

Leave a Reply